Pixmoor, what we make

Three things, done properly.

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Level design

  • Worlds
  • Puzzles
  • Pacing

Maps that teach without a tutorial, and a last room people talk about.

Characters

  • Sprites
  • Animation
  • Voices

Heroes with a walk you would know from across the screen.

Trailers

  • Teasers
  • Launch
  • Store pages

Ninety seconds that sell the feeling of the first hour.